|
|
|
1. |
|
Serious Games
Stefan Gobel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge
E-bok. Springer International Publishing, Schweiz, 2018.
|
|
2. |
|
Entertainment Computing and Serious Games
Erik Van Der Spek, Stefan Gobel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge
E-bok. Springer International Publishing, Schweiz, 2019.
|
|
3. |
|
Serious Games
Minhua Ma, Bobbie Fletcher, Stefan Gobel, Jannicke Baalsrud Hauge, Tim Marsh
E-bok. Springer International Publishing, Schweiz, 2020.
|
|
4. |
|
Serious Games
Bobbie Fletcher, Minhua Ma, Stefan Gobel, Jannicke Baalsrud Hauge, Tim Marsh
E-bok. Springer International Publishing, Schweiz, 2021.
|
|
5. |
|
Serious Games
Heinrich Sobke, Pia Spangenberger, Philipp Muller, Stefan Gobel
E-bok. Springer International Publishing, Schweiz, 2022.
|
|
6. |
|
Games for Training, Education, Health and Sports
Stefan Gobel, Josef Wiemeyer
E-bok. Springer International Publishing, Schweiz, 2014.
|
|
7. |
|
Serious Games
Stefan Gobel, Minhua Ma, Jannicke Baalsrud Hauge, Manuel Fradinho Oliveira, Josef Wiemeyer
E-bok. Springer International Publishing, Schweiz, 2015.
|
|
8. |
|
Serious Games
Ralf Dorner, Stefan Gobel, Wolfgang Effelsberg, Josef Wiemeyer
E-bok. Springer International Publishing, Schweiz, 2016.
|
|
9. |
|
Serious Games
Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Gobel
E-bok. Springer International Publishing, Schweiz, 2016.
|
|
10. |
|
Entertainment Computing and Serious Games
Ralf Dorner, Stefan Gobel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig
E-bok. Springer International Publishing, Schweiz, 2016.
|
|
11. |
|
Serious Games
Mariano Alcaniz, Stefan Gobel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge
E-bok. Springer International Publishing, Schweiz, 2017.
|
|
12. |
|
Technologies for Interactive Digital Storytelling and Entertainment
Stefan Gobel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider
E-bok. Springer Berlin Heidelberg, Tyskland, 2004.
|
|
13. |
|
Technologies for E-Learning and Digital Entertainment
Zhigeng Pan, Ruth Aylett, Holger Diener, Xiaogang Jin, Stefan Gobel
E-bok. Springer Berlin Heidelberg, Tyskland, 2006.
|
|
14. |
|
Technologies for Interactive Digital Storytelling and Entertainment
Stefan Gobel, Rainer Malkewitz, Ido Iurgel
E-bok. Springer Berlin Heidelberg, Tyskland, 2006.
|
|
15. |
|
E-Learning and Games for Training, Education, Health and Sports
Stefan Gobel, Wolfgang Mueller, Bodo Urban, Josef Wiemeyer
E-bok. Springer Berlin Heidelberg, Tyskland, 2012.
|
|
16. |
|
Käpt'n Life und seine Crew
Stefan Doose, Carolin Emrich, Susanne Göbel
Verein zur F¿rderung der sozialpolitischen Arbeit e.V., Tyskland, 2014.
|
|
17. |
|
Käpt'n Life und seine Crew
Stefan Doose, Carolin Emrich, Susanne Göbel
Inbunden. Verein zur F¿rderung der sozialpolitischen Arbeit e.V., Tyskland, 2013.
|
|
18. |
|
ÿffnung der Hochschule durch Wissenschaftliche Weiterbildung
Konstantin Von Freytag-Loringhoven, Stefan Gobel
E-bok. Akademische Verlagsgemeinschaft Munchen, 2015.
|
|
|
|